AI Insights · Timothy · April 2022
Top 5 Shooter Games Performance in Sweden Q1 2022
Explore the performance of the top 5 shooter games on a unified platform in Sweden for the first quarter of 2022. Discover trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 shooter games in Sweden showed varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at how these games fared throughout the quarter.
PUBG MOBILE from Tencent Mobile International Limited saw significant fluctuations in its weekly revenue. Starting the quarter with around $63K in the first week of January, the revenue peaked at approximately $197K in the week of January 24 and ended March with about $160K. Weekly downloads began at 3.4K and gradually declined to about 2.1K by the end of March. The active user base remained relatively stable, starting at around 40K and ending the quarter at approximately 37K.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced a decrease in weekly revenue, beginning at around $14K and dropping to approximately $5.6K by mid-March. However, there was a notable spike to about $20K in the last week of March. Weekly downloads showed a steady decline from 3.1K in late December to about 1.7K by the end of March. Active users also saw a downward trend, starting at around 62K and dropping to approximately 49K.
Zooba: Zoo Battle Royale Games by Wildlife Studios demonstrated a positive revenue trend, peaking at approximately $12.3K in late February. Weekly downloads were highest at the beginning of February, reaching about 6K, but then decreased to around 1.9K by the end of March. Active users showed an overall increase, starting at about 18K and reaching around 24K by the end of the quarter.
War Robots Multiplayer Battles from MY.GAMES B.V. had a relatively stable revenue, with minor fluctuations throughout the quarter, peaking at around $8.1K at the end of December and ending at approximately $6.1K in late March. Weekly downloads were fairly low, ranging from around 500 to 700. Active users remained consistent, starting at around 3.1K and ending at approximately 3K.
Lastly, War Machines: Battle Tank Games, also by Wildlife Studios, showed a gradual increase in weekly revenue, peaking at approximately $6.6K in the third week of March. Weekly downloads fluctuated, starting at around 600 and ending at approximately 700. Active users saw a slight increase, starting at around 3.4K and ending at about 3.3K.
For more detailed insights and data, visit Sensor Tower.